![]() New analytics messages about renamed/moved runways.Added animals (birds & deer) map layer.This can result in more flight-model accuracy because if the person that enters the airfoil data enters curves for 2, 3, 4, or even up to 10 different Reynolds numbers, then X-Plane has more Reynolds numbers to choose from and interpolate between, giving more accurate forces. So this is really really good: The people that make airfoils can do an amazing job in creating their foils if they are up to it, and the airplane designers can then just drop their foils onto the plane in Plane-Maker without having to worry about Reynolds numbers, and X-Plane will choose the best Reynolds number data to use, interpolating as needed. Then, in Plane-Maker, there is no need to fumble around looking for the Lo Re and Hi Re foil… just drop these new multi-Re foils into both slots and X-Plane will find the best Reynolds numbers in there to use and even interpolate for you, without you having to worry about selecting the right foils in Plane-Maker. This is especially good because it lets the airfoil-designer enter TONS of data into a single file, and SEE ALL THE REYNOLDS NUMBER PLOTS AT ONCE for a given foil, to really compare them all and be sure they they all lay out just like the real foils. So NOW, an Airfoil-Maker, you can enter lift and drag curves for ALL the Reynolds numbers that you want, and they are saved in ONE file. This was annoying and cumbersome and nobody ever bothered to do it properly. We had to come up with foil data for the right Reynolds numbers and attach them to the “Lo Re” and “Hi Re” slots for prop or wing in Plane-Maker. ![]()
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